*Any names used in this post is pure coincidence. No offence to the chai dians and chee dans! - @ Jun Wei
So yesterday I did something really silly in Edison, wanting to get my grouping early.
I held a sign up in Edison that says:
The reason for this is really simple. They have many weeks to complete GAM100, but we're leaving two weeks before the end of the semester. That means whoever partners with us needs to be on his own (or at least without overseas support for two~three days).
It's a little hard now because everyone's still trying to find their footing in this, so actually I can fully understand if people are still not in the mood to get into making games yet (as in, their students, not ours, we should be ever-ready I guess? Just guessing).
Luckily, that sign hanging got me a single name - Austin Kruckmeyer. ^o^
I find that DigiPen actually does this: through ProjectFUN, they teach you how you can rapidly prototype games without actually going to very deep levels of coding (although deepest I've seen so far is if/else conditional C++ coding), whereas in DET we're made to go through C++ codes FIRST before going onto making actual games out of it.
So is it our cue to maybe use an entry-level game prototyping software, something like Game Maker? Because the general sentiment now is that those in DET(G) VERY QUICKLY sees how programming is dull/bunch of maths stuff being thrown about/yada (yet while they do understand the hard of C++, they don't know FIRST how to make games fun as a base).
I find that a little disheartening, seeing people wading in a sea of lost codes. >_>;
Our course is, comparatively speaking, a pressure-cooker course for those who really know what they want, I find, because I know for SURE I wanted to program games all the way (unless something in life throws me a spanner/Jun Wei(???)/lemon) and many of the better programmers in our course (that is, better than ME programmers) are self-motivated to succeed in one way or the other through making games, but neither us nor the rest of the course sees first-hand how to make it fun first.
Principle of Game Design doesn't really count ^____^;;;;;; (sorry Mr Wee!)
[but PoGD IS fun, yes it is! But it's Year 2... a little late >.<]
Anyway, I got to know three other guys from our classes through table tennis (since someone *ahem ahem* is too focused on his Alienware to care about a poor, poor friend, hmph).
[remind me to sneak a picture of them three all at once]
Yea. I'll try to remember their names by their hair and body shape, but it's going to be a little hard. I see Asians all the time back in Singapore, so of course it gets harder trying to identify Americans! >.<
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